Developed a 2D game in Unity, emphasizing player-driven world manipulation mechanics.
Created systems for the player to change the environment around the character
dynamically, such as altering terrain, shifting platforms, or manipulating objects.
Applied principles of game design to balance challenges and rewards, ensuring an enjoyable and engaging experience for players.
Conducted playtesting sessions to gather user feedback, iterating on game design and mechanics to improve overall gameplay quality.
Programmed a 2D turn-based combat game using Arduino, including an OLED screen to display the player's status and a button to help the player avoid further damage.
Improved game performance by adding graphics and sound effects using Python libraries.
Troubleshoot and debugged the game to ensure high game optimization.
Skills Developed
Pygame
Python
Arduino
Pygame Gallery
Python/Phidget - Simon Says Game
Created a fully functional Simon says game with multiple game modes, including Classic, Speed, and Memory Challenge.
Designed difficulty settings such as Easy, Medium, and Hard to provide an escalating challenge.
Integrated immediate visual and auditory feedback for an engaging user experience.